This is a standard league format using only one part.
There are several critical parameters that must be set before a league can be created.
Start Date: Date of the first match of the season. 
A standard league can play each round over several days/sessions.
Rolling leagues require dates and sessions for multiple parts.
Session Time: Session time the matches will be played.
Days Between Rounds: Defaults to 7 but can be any number.
Repeat Matches: Ensure enough matches to fill your rinks for the season.
Standard Or Rolling League: Standard leagues follow rink sequence across each part before moving onto the next if another one is used.
Rolling leagues use one rink number from each part before moving onto the next rink number in the sequence in part one.
Merging Uneven Leagues: You may want the system to merge two leagues on the same session.
Example an eight rink club, one league may have nine teams and the other seven. The nine team league will require fours rinks each round but the other only three, so to prevent clashes tick the box for the seven team league and the system will prevent clashes.
Choose 'Standard Draw [Automatic]' and let the system create the fixtures and assign the rinks. This is the option to use when the league plays the same day and time each week. The system will randomly draw the matches and assign rinks skipping over any blocked dates.
The example below plays on three alternate days and swaps to a different session after three matches. There are two other divisions that the system will interlace this divison with.
 
Or Choose 'Semi Automatic Draw' when you need real flexibility to allow your creativity to run wild.

 
Click the button 'View existing league' if the league has already been drawn to view league details and make changes.

If the matches finish after the required end date the system allows the league to be trimmed ensuring teams play the same number of matches.
On completion print out the fixtures and tell the system to create a web page. Web pages will be updated automatically after this.